In addition, they increase participant understanding of the support needed to keep changes in place. The following exercises and games were designed to increase participant understanding of the emotional barriers that are part of resistance and how to deal with them. Overall, games can make a fun and helpful addition to class. Finally, traditional classroom activities cater to visual and sometimes audio learners, but kinesthetic learners benefit from more physical activities. Standing up and moving around also provides variety and can save a long class from boredom. It is no secret that kids like games, but people of all ages like to win or out-strategize the other team – and as long as there is a good tie-in to the teaching subject, this results in people practicing and using Lean and Six Sigma concepts. First of all, games are intrinsically motivating. Games are a great way to illustrate teaching concepts for several reasons. This will keep the audience members interacting with each other and with the content. By using simulations, exercises or games, practitioners can enliven their learning environments and improve knowledge retention, skills and applications. Managing change resistance is often covered in training, yet a primary learning issue facing most organizations is the lack of engagement and motivation in lecture-based training. Green Belts are change agents who need to recognize, understand and interpret resistance to change and develop skills to manage it effectively. Successful initial implementation and ongoing maintenance of process improvements requires overcoming the resistance to change.
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